<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>Single/White/Geek</title>
	<atom:link href="http://siwhgk.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://siwhgk.wordpress.com</link>
	<description>The Adventures of a 16-bit Twentysomething</description>
	<lastBuildDate>Sun, 19 Jun 2011 18:17:36 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='siwhgk.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://0.gravatar.com/blavatar/0e5d8e8bad183f10defe7300ff2170c4?s=96&#038;d=http%3A%2F%2Fs2.wp.com%2Fi%2Fbuttonw-com.png</url>
		<title>Single/White/Geek</title>
		<link>http://siwhgk.wordpress.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://siwhgk.wordpress.com/osd.xml" title="Single/White/Geek" />
	<atom:link rel='hub' href='http://siwhgk.wordpress.com/?pushpress=hub'/>
		<item>
		<title>Hey Look at This!</title>
		<link>http://siwhgk.wordpress.com/2011/06/19/hey-look-at-this/</link>
		<comments>http://siwhgk.wordpress.com/2011/06/19/hey-look-at-this/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 18:17:28 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Paper Ideas]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[OL3 Media]]></category>
		<category><![CDATA[Paper]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Scott Pilgrim]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=326</guid>
		<description><![CDATA[So OL3 Media just published my Scott Pilgrim article. Go Look at it! &#8220;Oh check it out! I learned the bass line from Final Fantasy II&#8221;: Scott Pilgrim vs. Geek Culture &#160; &#160; Check it out yo!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=326&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So <a href="http://host.uniroma3.it/riviste/Ol3Media/Home.html">OL3 Media</a> just published my Scott Pilgrim article. Go Look at it!</p>
<p><a href="http://host.uniroma3.it/riviste/Ol3Media/Ahern.html">&#8220;Oh check it out! I learned the bass line from Final Fantasy II&#8221;: Scott Pilgrim vs. Geek Culture</a></p>
<p>&nbsp;</p>
<div id="attachment_327" class="wp-caption aligncenter" style="width: 310px"><a href="http://siwhgk.files.wordpress.com/2011/06/scott_pilgrim.jpg"><img class="size-medium wp-image-327" title="scott_pilgrim" src="http://siwhgk.files.wordpress.com/2011/06/scott_pilgrim.jpg?w=300&#038;h=231" alt="" width="300" height="231" /></a><p class="wp-caption-text">How I feel at the moment.</p></div>
<p>&nbsp;</p>
<p>Check it out yo!</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/326/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/326/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/326/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/326/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/326/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/326/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/326/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/326/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/326/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/326/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/326/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/326/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/326/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/326/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=326&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/06/19/hey-look-at-this/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/06/scott_pilgrim.jpg?w=300" medium="image">
			<media:title type="html">scott_pilgrim</media:title>
		</media:content>
	</item>
		<item>
		<title>Black, White and Shades of Grey- Blundering Espionage and the Politics of Spy vs. Spy</title>
		<link>http://siwhgk.wordpress.com/2011/05/12/black-white-and-shades-of-grey-blundering-espionage-and-the-politics-of-spy-vs-spy/</link>
		<comments>http://siwhgk.wordpress.com/2011/05/12/black-white-and-shades-of-grey-blundering-espionage-and-the-politics-of-spy-vs-spy/#comments</comments>
		<pubDate>Thu, 12 May 2011 04:21:06 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Paper Ideas]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=309</guid>
		<description><![CDATA[Note: The Following was originally done for a class on Spies in Popular Culture at Bowling Green State University. The paper, can also be found at Sean Ahern&#8217;s Profile at Academia.edu. The January 1961 issue of Mad Magazine would introduce a new section to the humor periodical entitled the Joke and Dagger Dept. to present [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=309&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Note: The Following was originally done for a class on Spies in Popular Culture at Bowling Green State University. The paper, can also be found at Sean Ahern&#8217;s Profile at<a href="http://bgsu.academia.edu/SeanAhern/"> Academia.edu</a>.</em></p>
<p>The January 1961 issue of <em>Mad </em>Magazine would introduce a new section to the humor periodical entitled the Joke and Dagger Dept. to present the work of artist Antonio Prohias. A Cuban political cartoonist in exile after the rise of Fidel Castro, Prohias would move to New York and approach the magazine with a pair of characters that saw the world in black and white- two characters that hated the others ideas so much that they would work to kill, maim, or steal from each other at every possible chance (Evanier, 149). <em>Spy vs. Spy</em> would become a staple of the magazine in the coming decades with Prohias creating outlandish scenarios for the two characters to outwit and outsmart each other on a regular basis. While interactions of the black and white spy in the <em>Spy vs. Spy</em> comic is filled with physical humor directed at a young teen crowd, the former political newspaper cartoonist’s use of pantomime alongside a world colored in black and white helped to create a comment on the spying practices of the Cold War and parody the mysterious and often intriguing life of a spy.  Using the works of Teodora Carabas and Kristin L. Matthews on the subject of <em>Mad</em> magazine and <em>Spy vs. Spy</em>, I argue the strip , while not directly political, presents a comment by Prohias and the publishers of <em>Mad</em> magazine during the Cold War on the black and white nature of our society in a time where shades of grey dominate. I will also the work of Stuart Hall’s “Encoding/Decoding” as a basis to how to look at the spies now in a post-Cold War setting as a satire comic drawn by Peter Kuper and the changing image of spies in culture.</p>
<p><a href="http://siwhgk.files.wordpress.com/2011/05/spy-vs-spy.jpg"><img class="aligncenter size-full wp-image-313" title="spy-vs-spy" src="http://siwhgk.files.wordpress.com/2011/05/spy-vs-spy.jpg?w=424&#038;h=260" alt="" width="424" height="260" /></a></p>
<p><span id="more-309"></span></p>
<p><span style="text-decoration:underline;">Castro, The Cold War, and a Cuban Cartoonist</span></p>
<p>In writing about <em>Mad</em>’s reading primers created during the late 1950s and early 1960s as a parody to anti-Communist readers, Kristin L. Matthews talks about the ability for the writers and artists at <em>Mad </em>to undermine the fears of Communism portrayed through government created propaganda magazines in the United States through the use of satire:</p>
<blockquote><p><em>“Like the classical satirists, Mad used laughter as a weapon against the ‘corrupt society’  in which they lived, offering ‘a corrective of human vice and folly’ (Abrams, 1999:275-276) to all those who would read their magazine […] Although neither number crunching nor close reading cultural texts like Mad can reveal much about actual readers and their behaviors, what doing so does illustrate are the epistemological battle lines dissecting Cold War America and the various conflicts being fought over  the creation, propagation, and interpretation of national narratives,” (Matthews, 248).</em></p>
</blockquote>
<p>With the creation of <em>The Mad Primer </em>in 1958, the magazine looked at the effects of anti-Communist primers created to help teach children the problems of Communism and turned them on their heads, showing that the information presented by these books did more harm than good by spreading a fear of Communism that promotes “oppressive uniformity rooted in political, economic, and domestic consumption,” (Matthews, 256-257).  The magazine worked to point out the inaccuracies in the world that surrounded the modern American family during the post-war Communist scare in the United States that plagued even their publisher, EC Comics. With the introduction of Fredrick Wertham’s <em>Seduction of the Innocent</em> in 1954 alongside the Comics Code in 1955, EC Comics horror and crime books were crippled under the censorship created by the new code (Carabas, 9).  Roger Sabin, author of <em>Comics, Comix, and Graphic Novels: A History of Comic Art</em>, states that while the book was academically unsound and used comic book art out of context of the original publish form, Wertham’s book created a “moral panic” in relation to comics and specifically horror and crime comics that led to copycat crimes (Sabin, 68). While the introduction of the comic code damaged a majority of the sales of EC Comics horror titles (such as <em>Tales from the </em>Crypt) <em>Mad </em> was able to work as a comedy magazine that only grew in popularity while using television, news and movies from the same time as ammo for their satire, changing from a comic to magazine format in 1954 (Sabin, 38). <em>Mad </em>allowed artists and writers to target the culture that built the American way of life and openly mock the Cold War rhetoric that pushed the modern family to conform out of fear of a foreign menace.</p>
<p><div id="attachment_316" class="wp-caption alignleft" style="width: 221px"><a href="http://siwhgk.files.wordpress.com/2011/05/mad1.jpg"><img class="size-medium wp-image-316" title="mad1" src="http://siwhgk.files.wordpress.com/2011/05/mad1.jpg?w=211&#038;h=300" alt="" width="211" height="300" /></a><p class="wp-caption-text">Mad #1</p></div>
<p>If <em>Mad </em>created a way to safely mock the Cold War fears and the culture of the late 1950s and early 1960s, the introduction of Antonio Prohias’ cartoon spies in the January 1961 issue of the magazine helped to again use subtlety as a weapon against the powers that be.  Prohias started as a political cartoonist in Cuba, working for multiple newspapers including <em>Zig-Zag Libre</em>, <em>El Diario de la Marina, El Mundo, </em>and <em>Bohemia</em> throughout his career (Prohias, 7).  Two decades into his career and a well established political cartoonist, Prohias began to create anti-Fidel and anti-Communist editorial cartoons in the early 1960s, leading to pressure from Fidel Castro to censure the cartoonist. When the newspaper <em>El Mundo </em>was seized by the new Castro-backed government, Prohias was unable to find jobs with his former connections in the newspaper world and left Cuba in May of 1960 for New York City. While working in a clothing factory in Queens, Prohias created two new characters to present to <em>Mad</em> (Prohias, 9). After a meeting in July of 1960, the cartoon spies first ran in the January issue of 1961 and became a mainstay of the magazine. While Prohias did little editorial cartooning after leaving Cuba in 1960, a mixture of his limited range of English and lack of firsthand knowledge of political issues of 1960’s America- as he told Jud Hurd in <em>Cartoonist Profiles </em>(Reprinted in <em>Spy vs. Spy: the complete casebook</em>) (Prohias, 11); I argue that the spies themselves are a political cartoon and are a comment on the spying practices of Cuba and the United States, or even the United States and the Soviet Union and their allies. Talking to cartoonist Bill Janocha and David Le Batard in 1994, Prohias stated that before leaving Cuba he had been playing with the idea of two spies based on his own interaction with the pro-Castro government and its supporters before leaving Cuba, where he was considered to be a dissident or spy himself. “That’s where I got the idea for ‘Spy vs. Spy,’ I thought to myself, I’m a Spy? Okay, I’m going to use this stuff; I’m going to turn into a mirror,” (Prohias, 8-9). Prohias created the two characters out of his own relationship with the power of the Castro-Controlled Cuba- having the two characters fight each other as everyone else goes on with their daily routines, unmarred by their activities. The use of pantomime to get his character’s intentions across helps to hide the social commentary of spying during a time of massive censorship of children’s comics, in hopes of presenting a western-leaning slant that is taken at face value for its physical humor.</p>
<p>As Carabas points out, the spies go against the norm of cartoon characters at the time, as the after effects of the Comic Code pushed characters in American comic books towards a more patriotic edge during the Cold War (Carabas, 12). The two character style of dress (trench coats, fedoras, sunglasses) combined with their use of traditional spy gadgets (poisons, knives, explosives and disguises) alongside intricate weapons that incorporate everything from chainsaws to sewer covers goes against the images of nationalism presented by other cartoons of the same era. The characters look mysterious, secretive and dangerous- going against images of nationalism apparent in other cartoon characters such as Superman or Wonder Woman who clearly wear their allegiances on their sleeves (Carabas, 12).</p>
<blockquote><p>“Instead of a conquering hero, dressed in national colors, and always prepared to wage war against a menacing, evil “other,” the <em>Mad</em> world introduces two black and white characters who chase each other continuously and to no apparent effect other than their reciprocal harassment. Despite the apparent simplicity of the black-white distinction that identifies the two heroes, the <em>Mad</em> spies cannot be placed in a bipolar relationship. They are both good and bad, yin and yang, at the same time,” (Carabas 12-13).</p>
</blockquote>
<p>The spies seemingly care for nothing more than to find new ways to annoy and hurt each other in hopes of forwarding their unnamed, uncolored, countries doctrines. Even in the first introduction of the characters- where the two spies meet for coffee (which have been poisoned by each other)- there is an (literal) unspoken animosity towards each other (Prohias, 30). Throughout the early issues, we see the two spies use clichés of the spying world to funny effect- the white spy stealing ideas for a new submarine through thought bubbles while the black spy sleeps on a park bench as the black spy steals blueprints for a tank out of the white spy’s back pocket, the white spy faking his own death only to poison the black spy as he drinks a celebratory spirit at a bar (with the white spy disguised as the bartender), and so on [Fig.1] (Prohias, 31-32). We are not given a back story or any idea of what to expect between the two spies as the characters become staples of the magazine. The characters intentionally lack a national identity during a time when national boundaries were drawn as precisely as the cartoons Prohias created himself. While Carabas is only looking specifically at the comics first few years of publication, the use of the characters by Prohias throughout the 1960s, and later the art of  Bob Clarke and Dave Manak alongside writing from Duck Edwing, and in 1997 the reinvention of the spies by Peter Kuper (Prohias, 235-236); presents a hidden level of signifiers depending on the reader’s own knowledge base of world events and cultural relationships.</p>
<p>The characters go against the modern spy as created through Ian Fleming’s James Bond- drawn without the style of modern masculinity in mind and rather to show the seedy side of spying where neither side is completely right one hundred percent of the time. Unlike Bond, who helped to set up clear boundaries during the Cold War, showing the West as a handsome and heroic hero to the “other” of the East (and, more importantly, the Soviet Union), Prohias’ spies do not show either a good or bad side of the war between black and white—subtly commenting on the mistakes of both sides in the conflict (Carabas, 14).  The characters, as Carabas points out, are “bird like” hiding behind the guise of spies who are in friendly competition with each other in every incarnation of the strip and fight for the sake of fighting (Carabas, 17).  While one side might win the battle, neither are able to win the actual war; and while the captions above the cartoons even hint to the idea of a “friendly rivalry” the characters have, they are presented as enemies intent on killing each other outright- much like the “friendly rivalry” between the Soviet Union and the United States painted each other as threats to each other’s existence and way of life, as Klaus Dodds states in relation to films in the 1950s United States (Dodds, 130).</p>
<p><div id="attachment_318" class="wp-caption aligncenter" style="width: 310px"><a href="http://siwhgk.files.wordpress.com/2011/05/1961_original_spy_vs_spy.jpg"><img class="size-medium wp-image-318" title="1961_original_spy_vs_spy" src="http://siwhgk.files.wordpress.com/2011/05/1961_original_spy_vs_spy.jpg?w=300&#038;h=205" alt="" width="300" height="205" /></a><p class="wp-caption-text">Friendly, yet deadly.</p></div>
<p>The neutrality of the spies allows for readers to not take a side in the conflict while films, like the Bond series, and comics from the time presented a skewed image of the world where the west was inevitably right and the Soviet Union was wrong. As the caption alongside the first publication of <em>The All New MAD Secret Files on Spy vs. Spy </em>states (reprinted in <em>Spy vs. Spy: the complete casebook</em> in an introduction by Grant Geissman) the spies are “the <em>MAD</em>-est spies in the whole world,” and, “Their antics are almost as funny as the CIA’s. These two spies taught James Bond everything he knows- about what <em>not</em> to do,” (Prohias, 9). While Prohias himself never editorialized in the comic itself, and the comic shows the pitfalls of a world of absolutes, the introductions of the comics repeatedly mention how he fled from the oppressive dictatorship of Fidel Castro’s government in Cuba for a better life in the United States- commenting on his work as a political cartoonist and his accolades in a pre-Castro Cuba. In the first introduction of the strip, the writer mentions that he (Prohias) was “stone broke,” after fleeing for New York, playing up the artists own struggles after leaving his home country (Prohias, 30). While Prohias might have seen his cartoon characters as neutral on the playing field or even a lighthearted departure from editorial cartooning days, the <em>Mad</em>’s “Usual Gang of Idiots,” I argue, used the two spies not only as a jab at other fictional spies of the day but also as a commentary on the futility of spying between the United States and The Soviet Union . That the spying between the two nations and its allies were done just for the sake of spying and out of the fear of what the other might know- that the positive that is created out of spy characters in itself is a futile struggle that only does further damage to those on both sides of the conflict.</p>
<p><div id="attachment_319" class="wp-caption alignleft" style="width: 227px"><a href="http://siwhgk.files.wordpress.com/2011/05/6580.jpg"><img class="size-medium wp-image-319" title="6580" src="http://siwhgk.files.wordpress.com/2011/05/6580.jpg?w=217&#038;h=300" alt="" width="217" height="300" /></a><p class="wp-caption-text">Spy vs. Spy vs. Spy</p></div>
<p>In a world of black and white characters, Prohias’ introduction of a female gray spy only adds to the political undertone of <em>Spy vs. Spy</em>. The grey spy, introduced in Issue #73 in September of 1962, balances out the edges of the spectrum created by the black and white spies and remains “cool and in control of the situation” whenever she appears (Carabas, 19). Unlike the two greedy, mysterious and comically drawn spies, the female grey spy is able to play both sides- she not only is able to use the hatred of the two spies towards each other to her advantage, but also use her sexuality to lure the spies into traps that leave her on top, be it selling the two spies guns with the wrong size ammo or luring them into an alligator’s mouth  (Prohias, 51, 81).  As Carabas points out, the character not only creates a shade of gray that wins out in a black and white world, but as a strong female spy she humiliates and removes the power from the male characters around her.</p>
<blockquote><p>“The gray spy is the only character in the strip who always has it her way, and her victories over the black and white spies maker the latter even more inadequate to either save the world or win the girl. Her presence emasculates and delegitimates the male spies around her, thus rendering them completely inapt to advance the traditional action-hero narrative or romantically emplot the Cold War conflict,” (Carabas, 19).</p>
</blockquote>
<p>The introduction and battles with the gray spy only further the idea that in world of bumbling absolutes, the additions of shades of gray still dominate the narrative. While the black and white spies are unable to think outside the box to outwit each other, they are constantly beaten by a smarter enemy who neutralizes both of them in the simplest ways possible. The characters are again both a parody of fictionalized tales of spies in popular culture and also that of the two dominant ideals of the time period, with Prohias showing that both sides yearn for an ideal mixture of both ways of life (through the gray spy) but unable to come to terms with that ideal, often to disastrous results. The two spies are caught up in their own struggle to outwit each other, they forget about any chance for a compromise.</p>
<p>Based on a reader’s own knowledge base, depending on the age and geographical region of the reader, the characters of <em>Spy vs. Spy</em> take on new life and present a new idea in relation to looking at the world around them. The characters own colored boundaries represent two sides of the same coin- both ideas create a “friendly” rivalry that snowballs to dangerous levels, as the characters kill and main each other time and time again. While the characters work effectively inside the parameters of the Cold War as a humorous take on spies, they can also be read as a political comment on the separate factions of the Cold War and the risk they are willing to take to reach an end goal. While the original creations by Prohias presented a lighthearted (if not physical-comedy laden) outlook on the world, the work of later artists on the comic, in particular the works of Peter Kuper, show how the spies can be re-imagined for a  new audience in a Post-Cold War setting.</p>
<p><span style="text-decoration:underline;">A Re-imagining of Black and White in a Post-Cold War World</span></p>
<p>In 1996, artist Peter Kuper was picked by <em>Mad</em> to become the full time <em>Spy vs. Spy </em>artist, taking over where Prohias left off. “From the moment I put pen to paper, I felt like the Spies had been encoded into my DNA. I was flooded with pleasurable memories of following their escapades as a teenager and I rediscovered the impact Antonio Prohias’s wordless storytelling had had on my own work,” (Prohias, 281). Following in the footsteps of Prohias, Kuper would leave his own mark on the long running spy strip by adding his own flair to the characters- creating images that resembled street art rather than the straight and distinct drawings established by Prohias. The characters, while still the recognizable spies created by Prohias, now lived in a stencil and painted world that re-introduced the characters to a new generation of readers in the mid- 1990s. With the death of Prohias in February of 1998 at the age of 77 and the reintroduction of the spies to a new audience with a new style from Kuper, <em>Spy vs. Spy </em>was created in a post-Cold War setting for a new audience where the gag relied less on the secret agent qualities of the characters and more on the physical humor. Even though the characters are out of the distinct boundaries of the Cold War, I argue that <em>Spy vs. Spy</em>, like James Bond, is able to still have an effect on the readership of <em>Mad</em> and help to create a better understanding of a worldview through the satire of the two characters as popular culture images that not only found in the comic panels of <em>Mad</em>, but also as an image for deceitful spying practices at home and abroad.</p>
<p>In relation to Stuart Hall’s “Encoding/Decoding,” since the introduction of the black and white spies into our culture by Prohias, the characters have become synonymous with the seedier side of spying and the repercussions of spying in a post-Cold War, post- 9/11 world. The characters, originally encoded as a play upon spying and espionage have been decoded nearly five decades later as an image of what is wrong with modern spying practices (Hall, 125). While Prohias originally presented the characters as two sides of the same coin, in endless battle with one and other, the characters have become a part of popular culture outside the framing of <em>Mad. </em>In a July 7 editorial cartoon for <em>The Ottawa Citizen </em>by Cam Cardow, the black and white spy are seen facing each other. The black spy, labeled Russia, carries a round cartoon bomb behind his back while the white spy, labeled U.S. holds a stick of dynamite behind his back as he sheepishly asks “You mean you’ve been (gasp) spying on me?!!” as the black (Russian) spy leers menacingly at the white (U.S.) spy  (Cardow).</p>
<p><div id="attachment_320" class="wp-caption aligncenter" style="width: 310px"><a href="http://siwhgk.files.wordpress.com/2011/05/80437_600.jpg"><img class="size-medium wp-image-320" title="80437_600" src="http://siwhgk.files.wordpress.com/2011/05/80437_600.jpg?w=300&#038;h=206" alt="" width="300" height="206" /></a><p class="wp-caption-text">Cartoon by Cardow, July 2010 (Source: Daryl Cagle&#039;s Political Cartoons)</p></div>
<p>The character’s transformation into the not-so-veiled political realm creates a new layer to the image of the two characters- now labeled distinctly as Russia and the United States- and their animosity towards each other. Dodds, in “Screening Geopolitics: James Bond and the Early Cold War films (1962-1967),” writes about how film helps to make “everyday connections” between popular culture and political ideals (Dodds, 267). Where the Bond movies help to connect real world post-colonial politics of England to the national hero in James Bond through his global travels, Dodds writes:</p>
<blockquote><p>“Over the last ten years, disciplines such as International Relations (IR) have embraced the so-called ‘return of culture’ in a variety of ways. It has been raised not only as an issue of forthcoming insecurity in the form of civilisations and corresponding clashes but also the context of how popular culture might influence/shape/reproduce the foreign security policies of governments. Moreover, Cynthia Weber has recently noted, ‘accessing visual culture through popular films allows us to consider connections between IR theory and our everyday lives,’” (Dodds, 267).</p>
</blockquote>
<p>I argue in relation to the ideas that Dodds presents that popular culture shapes how we see foreign policy, and in particular, how popular characters can be used as a way to bridge the gap between how we see the world and how the world sees us. <em>Spy vs. Spy</em> today is still as important as it was as a part of <em>Mad’s </em>lineup in the 1960s during the Cold War and has new meaning as the significance of the characters has grown in the forty-plus years as a part of the magazine.</p>
<p>Kuper’s version of the spies mixes the characters original style of Prohias alongside a style influence heavily by graffiti art that incorporates stenciling techniques alongside the traditional artist techniques. Kuper said that he did not want to imitate Prohias or go too far outside the original idea of the characters. “I didn’t think of trying to imitate Prohias. First of all, who could? Second of all, I figured if I go wild and they don’t like it, that’s the end. But if they do, then I’ve got a shot at creating something that is at least partly my own and that I could feel was a creation instead of an imitation,” (Evanier, 253). Kuper’s style delineates from the intricate but simple lines created by Prohias and builds upon the character’s designs by first penciling the page, making a photocopy of his penciled drawing and then uses an X-Acto knife to cut out sections, finally using watercolor paper and Krylon spray pain, colored pencils and watercolors to finish his design (Evanier, 254). The style adds to the design of the characters and creates a new layer to the characters overall appearance in recent years [Fig 4]. Before <em>Mad</em> changed to a color version of the magazine in recent years, Kuper states that he was not completely satisfied with the overall production of the black and white comic, because the process of publication picked up gray markings within the images that he created (Evanier, 254).</p>
<p>Kuper’s art also was gorier than the images depicted by Prohias, as the characters (when maimed) eject pieces of body parts, intestines and various organs depending on the severity of the contraption used against them. The evolution of death scenes for the characters builds upon the comical and goes towards the extreme as characters are killed off in each version of the comic.  The characters show pain in a violent way rather than a comedic way (even though the violence is also over the top in many situations) that I believe is a reflection of the sinister deeds done in spying by both characters.  While Kuper is updating the character’s look and physical comedy, the characters are still black and white in a world where shades of grey still dominate the landscape, almost literally as Kuper points out in his earlier strips before the cartoon was published in color. While those boundaries may no longer relate to the Cold War tensions of the United States, Cuba and its ally in the Soviet Union; they still present a world where your enemy is unnamed and constantly changing. While the fear may no longer be Communism, the threat of terrorism allows the spies to be effective as unknown enemies in unmarked, fictional, countries that fight for the sake of fighting, or, spy for the sake of spying. This new idea of spying is further developed as the threat of terrorism moves away from a specific region of the world to smaller splinter groups that are not only global, but come from a wide range economic and educational backgrounds (Bergen,77). The characters, while still painted in black or white, now more than ever satirize a world where spying and intelligence work is mixed inside multiple shades of gray. While their original purpose has been lost in the Cold War, the boundaries created by the two characters still present a world of absolutes, a simpler world where black and white are able to fight on nonsensical terms, between themselves, as the world moves around them. The spy characters are as relevant under the guidance of Kuper as they were under Prohias and, I argue, help to forward a satirical look at the world and the fear of spying from both government agencies and individuals. The portrayal of these spies as bumbling, creepy characters helps to undermine these fears and reinforce cultural beliefs of the spies place as a dangerous character being controlled by the will of their own nation.</p>
<p><span style="text-decoration:underline;">Conclusion</span></p>
<p>In “’What Me Worry?’ Teaching Media Literacy through Satire and Mad Magazine,” Craig Stark states that the use of <em>Mad</em> helps to bring to light student awareness of media-centered issues ranging from the political and social issues to the economic (Stark, 306). “Satire can be thought of as a cognitive ‘bucket of water in the face’ for students, helping to startle them into a new awareness of media messages and a new understanding of themselves. Such awareness is a perquisite to media literacy, and satire can be an effective trigger,” (Stark, 306). The use of satire to inform and create a new outlook for students, Stark argues, includes the use of fake advertisements in the magazine to help control their ability to consume texts critically. This idea works well alongside Marshall McLuhan’s interpretation of the magazine- where he explains the power of <em>Mad</em> and its effect on presenting the “iconic age,” where the “primal innocence” of earlier cartoons has been left behind (McLuhan, 109). The images portrayed in the magazine satirize the world around us on a daily basis and I would forward Stark’s argument by going as far to say that the cartoons inside the magazine, including <em>Spy vs. Spy</em>, critically look at the world through a lens that is accessible to large audience, even if that original intent is a departure from traditional editorial cartoons. With the creation of <em>Spy vs. Spy</em> we are able to see how Prohias is able to satirize the Cold War fascination of spies through blundering mirror images that neither win nor lose every single time. The characters evolution though different writers and artists while sticking to a specific formula, allows for the characters to change while staying close enough to the original to still be effective in looking at the world through a specific lens that both brings awareness to the world of intelligence gathering and the issues of living at the edges of ideologies.  With the introduction of Kuper as the new <em>Spy vs. Spy</em> artist in the 1990s we are given a new perspective on an old idea, as a fan of the series, he re-contextualizes the two spies outside their original context and into a violent new world, where spying is not coded as a necessary evil, but as an evil that leads to morbid consequences. The two spying characters, with their cartoon bomb and outlandish disguises continue to trick each other to anger at every possible turn- showing that constant fighting never ceases until a compromise can be made somewhere in the middle.</p>
<p><strong> Works Cited<br /> </strong></p>
<p>Bergen, Peter, Bruce Hoffman, and Katherine Tiedemann. &#8220;Assessing the Jihadist Terrorist Threat to America and American Interests.&#8221; <em>Studies in Conflict and Terrorism</em>. 34. (2011):65-101. Print.</p>
<p>Carabas, Theodora. &#8220;&#8216;Tales Calculated to Drive You MAD&#8217;: The Debunking of Spies, Superheroes, and Cold War Rhetoric in Mad Magazine&#8217;s &#8216;Spy vs. Spy&#8217;.&#8221; <em>Journal of Popular Culture</em>. 40.1 (2007): 4-23. Print.</p>
<p>Cardow, Cameron “Cam.” “Spy VS Spy”. <em>The Ottawa Citizen</em>. July 7, 2010. <em>Daryl </em></p>
<p><em>Cagle’s  PoliticalCartoons.com</em>. JPEG. Retrieved on April 26, 2011.</p>
<p>Dodds, Klaus. &#8220;Licensed to Stereotype: Popular Geopolitics, James Bond and the Spectre of Balkanism.&#8221; <em>Geopolitics</em>. 8.2 (2003): 125-156. Print.</p>
<p>Dodds, Klaus. &#8220;Screening Geopolitics: James Bond and the Early Cold War films (1962-1967).&#8221; <em>Geopolitics</em>. 10. (2005): 266-289. Print.</p>
<p>Evanier, Mark. <em>Mad Art</em>. 1st. New York: Watson-Guptill Publications, 2002. 149-154;253-256. Print.</p>
<p>Hall, Stuart. &#8220;Encoding/Decoding.&#8221; <em>Popular Culture: Production and Consumption</em>. Ed.</p>
<p>Harrington, C. Lee; Denise D. Bielby. Malden, MA: Blackwell Publishing, 2004. Print.</p>
<p>Matthews, Kristin L. &#8220;The ABCs of Mad Magazine: Reading, Citizenship, and Cold War America.&#8221; <em>International Journal of Comic Art</em>. 8.2 (2006): 248-268. Print.</p>
<p>McLuhan, Marshall. &#8220;Comics: Mad Vestibule to TV.&#8221; <em>Arguing Comics: Literary Masters on a Popular Medium</em>. Ed. Heer, Jeet and Kent Worchester. Jackson: Unviersity Press of Mississippi, 2004.</p>
<p>Prohias, Antonio. <em>Spy vs. Spy: the complete casebook</em>. New York: Watson-Guptill Publications, 2001. 7-10; 30-31; 51; 81; 235-236; 280-281. Print.</p>
<p>Sabin, Roger. <em>Comics, comix &amp; graphic novels</em>. London: Phaidon, 1996. 38-42; 68. Print.</p>
<p>&#8220;Spy Palm Tree.&#8221; <em>Spy vs. Spy Gallery</em>. Web. 27 Apr 2011. &lt;http://www.peterkuper.com/artforsale/salehtml/spyvsspys.html&gt;.</p>
<p>Stark, Craig. &#8220;&#8216;What Me Worry?&#8217; Teaching Media Literacy through Satire and Mad Magazine.&#8221; <em>Clearing House</em>. 76.6 (2003): 305-309. Print.</p>
<p><strong><br /> </strong></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/309/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/309/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/309/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/309/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/309/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/309/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/309/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/309/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/309/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/309/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/309/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/309/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/309/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/309/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=309&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/05/12/black-white-and-shades-of-grey-blundering-espionage-and-the-politics-of-spy-vs-spy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/05/spy-vs-spy.jpg" medium="image">
			<media:title type="html">spy-vs-spy</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/05/mad1.jpg?w=211" medium="image">
			<media:title type="html">mad1</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/05/1961_original_spy_vs_spy.jpg?w=300" medium="image">
			<media:title type="html">1961_original_spy_vs_spy</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/05/6580.jpg?w=217" medium="image">
			<media:title type="html">6580</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/05/80437_600.jpg?w=300" medium="image">
			<media:title type="html">80437_600</media:title>
		</media:content>
	</item>
		<item>
		<title>Seven Evil Exes and Nerd Commodities</title>
		<link>http://siwhgk.wordpress.com/2011/03/18/seven-evil-exes-and-nerd-commodities/</link>
		<comments>http://siwhgk.wordpress.com/2011/03/18/seven-evil-exes-and-nerd-commodities/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 14:21:22 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Paper Ideas]]></category>
		<category><![CDATA[Appropriation of Nerds]]></category>
		<category><![CDATA[Brian Lee O Malley]]></category>
		<category><![CDATA[Dick Hebdige]]></category>
		<category><![CDATA[Geek Chic]]></category>
		<category><![CDATA[Nerdom]]></category>
		<category><![CDATA[OI3Media]]></category>
		<category><![CDATA[Scott Pilgrim]]></category>
		<category><![CDATA[Subcultures]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=304</guid>
		<description><![CDATA[So&#8230;OL3 Media wants me to finish an academic essay on Scott Pilgrim for them. You can only assume what I looked like when I checked my email this morning and saw that they wanted 2,000 words by May 15. Here&#8217;s my idea in its unadulterated form: The 2010 release of Scott Pilgrim vs. The World, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=304&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So&#8230;<a href="http://host.uniroma3.it/riviste/Ol3Media/Ol3Media.html">OL3 Media</a> wants me to finish an academic essay on Scott Pilgrim for them. You can only assume what I looked like when I checked my email this morning and saw that they wanted 2,000 words by May 15.</p>
<div id="attachment_305" class="wp-caption aligncenter" style="width: 460px"><a href="http://siwhgk.files.wordpress.com/2011/03/scott-pilgrim.jpg"><img class="size-full wp-image-305" title="scott-pilgrim" src="http://siwhgk.files.wordpress.com/2011/03/scott-pilgrim.jpg?w=450&#038;h=305" alt="" width="450" height="305" /></a><p class="wp-caption-text">Basically my thougts exactly.</p></div>
<p>Here&#8217;s my idea in its unadulterated form:</p>
<blockquote><p>The 2010 release of Scott Pilgrim vs. The World, Edgar Wright&#8217;s adaptation of the popular Scott Pilgrim series created by Bryan Lee O&#8217;Malley, introduced a worldwide audience to the adventures of Scott Pilgrim as he fights for the affection of Ramona Flowers via her Seven Evil Exes. Both O&#8217;Mally&#8217;s original comic book series and Wright&#8217;s big screen adaptation rely heavily on the application of video game narratives and aesthetics to push the storyline forward. As Scott defeats each of the members of The League of Evil Exes, he collects the bonus coins left behind in their defeat and moves onto the next level of his relationship with Ramona in hopes of finally saving his princess from the final Evil Ex (and final boss)- Gideon Gordon Graves.  The application of familiar video game narratives to the story, classic video game characters and titles for band names, and “8-bit” styling in both the comic and movie appropriates hip, geek culture for a mainstream audience. Using Dick Hebdige&#8217;s theories on Subcultures, I will look at the use of “geek chic” as a new storytelling tool that brings subcultural ideas and images to the forefront of summer movie events like Scott Pilgrim.</p></blockquote>
<div id="attachment_306" class="wp-caption aligncenter" style="width: 510px"><a href="http://siwhgk.files.wordpress.com/2011/03/scott-pilgrim-the-power-of-friends.jpg"><img class="size-full wp-image-306" title="Scott-Pilgrim-The-Power-of-Friends" src="http://siwhgk.files.wordpress.com/2011/03/scott-pilgrim-the-power-of-friends.jpg?w=500&#038;h=280" alt="" width="500" height="280" /></a><p class="wp-caption-text">Don&#039;t underestimate the power of nerds</p></div>
<p style="text-align:center;">&nbsp;</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/304/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/304/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/304/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=304&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/03/18/seven-evil-exes-and-nerd-commodities/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/03/scott-pilgrim.jpg" medium="image">
			<media:title type="html">scott-pilgrim</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/03/scott-pilgrim-the-power-of-friends.jpg" medium="image">
			<media:title type="html">Scott-Pilgrim-The-Power-of-Friends</media:title>
		</media:content>
	</item>
		<item>
		<title>Finally some inspiration!</title>
		<link>http://siwhgk.wordpress.com/2011/03/14/finally-some-inspiration/</link>
		<comments>http://siwhgk.wordpress.com/2011/03/14/finally-some-inspiration/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 01:33:11 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Thesis Ideas]]></category>
		<category><![CDATA[1980]]></category>
		<category><![CDATA[BGSU]]></category>
		<category><![CDATA[Dick Hebdige]]></category>
		<category><![CDATA[Ideas]]></category>
		<category><![CDATA[Joe Strummer]]></category>
		<category><![CDATA[Marshall McLuhan]]></category>
		<category><![CDATA[Mick Jones]]></category>
		<category><![CDATA[Neil Postman]]></category>
		<category><![CDATA[Paul Simonon]]></category>
		<category><![CDATA[Punk]]></category>
		<category><![CDATA[Sandanista!]]></category>
		<category><![CDATA[Stuart Hall]]></category>
		<category><![CDATA[The Clash]]></category>
		<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Topper Headon]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=295</guid>
		<description><![CDATA[Started writing to see what I could come up with the other day- God willing, this makes sense (Visuals Help Too I Hear) &#160; During an interview on the Tom Snyder Show in June of 1981, Snyder asked the members of the punk band The Clash why they preferred to be called a “news giving” [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=295&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Started writing to see what I could come up with the other day- God willing, this makes sense (Visuals Help Too I Hear)</p>
<div id="attachment_296" class="wp-caption aligncenter" style="width: 410px"><a href="http://siwhgk.files.wordpress.com/2011/03/sundance07_joe_strummer.jpg"><img class="size-full wp-image-296 " title="sundance07_joe_strummer" src="http://siwhgk.files.wordpress.com/2011/03/sundance07_joe_strummer.jpg?w=400&#038;h=330" alt="" width="400" height="330" /></a><p class="wp-caption-text">Hit those keys with purpose!</p></div>
<p style="text-align:center;">&nbsp;</p>
<blockquote><p>During an interview on the Tom Snyder Show in June of 1981, Snyder asked the members of the punk band The Clash why they preferred to be called a “news giving” group rather than a rock and roll group. While Strummer and company played to the audience, giving short and sometimes snarky responses (“too many songs have been written love- subjects covered”), their performance of  “The Magnificent 7,” with its references to the workday doldrums, day time television, Karl Marx and Friedrich Engels explained to listeners what Headon and Jones said in the interview: “We&#8217;re just saying life is boring&#8230;[Jones] so we&#8217;re trying to make it interesting.”</p>
<span style="text-align:center; display: block;"><a href="http://siwhgk.wordpress.com/2011/03/14/finally-some-inspiration/"><img src="http://img.youtube.com/vi/JVygiX0KEEw/2.jpg" alt="" /></a></span>
<p>Viewing The Clash as a “news giving” punk rock band that inundated their lyrics, music videos and live performances with communication metaphors, we can see an image a new form of punk rock- less about cynic anger and “anarchistic” ideas, but rather about telling the audience to “know your rights.” In discussing The Clash as a “news giving” band rather than a “news making” band, I plan to look at the band’s use of communication metaphors to broaden the range of the punk rock formula while informing a large mass of people about inconsistencies of the world around them. In relation to the music of The Clash, I will use the ideas of mass communication theorists such as Marshall McLuhan and Neil Postman and their ideas on information and new mass media outlets. While written in a pre-internet, pre-punk rock world, the works of both authors pertain to my investigation into the music of The Clash.  McLuhan’s ideas on mass communication, in particular, the “global village” and the fast-paced movement of information across boarders around the world can be seen in multiple Clash songs and album artwork as The Clash music styling’s related back to the anger of suburban English punks as much as suburban white youths in America and the Sandinistas in Nicaragua.</p>
<p>Alongside the works of McLuhan and Postman, I plan on applying “Encoding and Decoding” by Stuart Hall and <em>Subcutlures</em> by Dick Hebdige to my analysis of The Clash and the use of mass communication in new and subversive ways using examples ranging from the music video for “Radio Clash” to the addition of Morse code to the end of “London Calling.” The uses of communication imagery in the work of The Clash presents a new outlook from the world of underground music that changes what it means to be a popular band- creating a new layer to popular music, and punk rock, in the process.</p></blockquote>
<p>So fun stuff right? Comment below if you love it and if you hate it, eff ya haters.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/295/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/295/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/295/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/295/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/295/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/295/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/295/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/295/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/295/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/295/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/295/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/295/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/295/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/295/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=295&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/03/14/finally-some-inspiration/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/03/sundance07_joe_strummer.jpg" medium="image">
			<media:title type="html">sundance07_joe_strummer</media:title>
		</media:content>
	</item>
		<item>
		<title>Give me inspiration</title>
		<link>http://siwhgk.wordpress.com/2011/03/05/give-me-inspiration/</link>
		<comments>http://siwhgk.wordpress.com/2011/03/05/give-me-inspiration/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 19:50:52 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[BGSU]]></category>
		<category><![CDATA[Bowling Green State University]]></category>
		<category><![CDATA[Clampdown]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[The Clash]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=282</guid>
		<description><![CDATA[Thesis- The Clash used communication metaphors and incorporated innovative ways of disseminating information to the masses to become a &#8220;news giving group&#8221; rather than a &#8220;news making group&#8221; &#160; &#160; &#8220;Its the best years of your life they want to steal&#8230;and they will&#8221;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=282&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Thesis- The Clash used communication metaphors and incorporated innovative ways of disseminating information to the masses to become a &#8220;news giving group&#8221; rather than a &#8220;news making group&#8221;</p>
<p style="text-align:center;">&nbsp;</p>
<div id="attachment_290" class="wp-caption aligncenter" style="width: 665px"><a href="http://siwhgk.files.wordpress.com/2011/03/clash-in-airport-group-with-boombox-new-york-city-1981474.jpg"><img class="size-full wp-image-290" title="The Clash" src="http://siwhgk.files.wordpress.com/2011/03/clash-in-airport-group-with-boombox-new-york-city-1981474.jpg?w=655&#038;h=453" alt="" width="655" height="453" /></a><p class="wp-caption-text">-With Aural Ammunition-</p></div>
<span style="text-align:center; display: block;"><a href="http://siwhgk.wordpress.com/2011/03/05/give-me-inspiration/"><img src="http://img.youtube.com/vi/x7HwwA2x3Qs/2.jpg" alt="" /></a></span>
<p>&nbsp;</p>
<blockquote><p>&#8220;Its the best years of your life they want to steal&#8230;and they will&#8221;</p></blockquote>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/282/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/282/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/282/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/282/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/282/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/282/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/282/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/282/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/282/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/282/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/282/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/282/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/282/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/282/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=282&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/03/05/give-me-inspiration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/03/clash-in-airport-group-with-boombox-new-york-city-1981474.jpg" medium="image">
			<media:title type="html">The Clash</media:title>
		</media:content>
	</item>
		<item>
		<title>This is J-School Cool Everyone</title>
		<link>http://siwhgk.wordpress.com/2011/03/03/this-is-j-school-cool-everyone/</link>
		<comments>http://siwhgk.wordpress.com/2011/03/03/this-is-j-school-cool-everyone/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 22:57:06 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[90's]]></category>
		<category><![CDATA[Anderson Cooper]]></category>
		<category><![CDATA[Anderson Cooper 360]]></category>
		<category><![CDATA[CNN]]></category>
		<category><![CDATA[Hot Journalist Skillz]]></category>
		<category><![CDATA[Journalist]]></category>
		<category><![CDATA[Real Journalist Wish they Looked This Good]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=283</guid>
		<description><![CDATA[This is how they get you to go go J-School. Anderson Cooper just rocks it. That good looking bastard. &#160; Ladies. You&#8217;re welcome.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=283&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is how they get you to go go J-School. Anderson Cooper just rocks it. That good looking bastard.</p>
<p>&nbsp;</p>
<div class="wp-caption aligncenter" style="width: 304px"><img src="http://siwhgk.files.wordpress.com/2011/03/andersoncooperinthe252790s.jpg?w=294&#038;h=600" alt="" width="294" height="600" /><p class="wp-caption-text">If only real journalists looked this good</p></div>
<p>Ladies. You&#8217;re welcome.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/283/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/283/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/283/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/283/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/283/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/283/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/283/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/283/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/283/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/283/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/283/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/283/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/283/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/283/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=283&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/03/03/this-is-j-school-cool-everyone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/03/andersoncooperinthe252790s.jpg?w=147" medium="image" />
	</item>
		<item>
		<title>What I&#8217;m listening to- Digital Planets</title>
		<link>http://siwhgk.wordpress.com/2011/03/03/what-im-listening-to-digital-planets/</link>
		<comments>http://siwhgk.wordpress.com/2011/03/03/what-im-listening-to-digital-planets/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 20:33:05 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Alt Rap]]></category>
		<category><![CDATA[Chill Rap]]></category>
		<category><![CDATA[Digital Planets]]></category>
		<category><![CDATA[where i'm from]]></category>
		<category><![CDATA[You tube]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=279</guid>
		<description><![CDATA[We read Marx where I&#8217;m from<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=279&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<blockquote><p>We read Marx where I&#8217;m from</p></blockquote>
<span style="text-align:center; display: block;"><a href="http://siwhgk.wordpress.com/2011/03/03/what-im-listening-to-digital-planets/"><img src="http://img.youtube.com/vi/sl-pjb7y3y0/2.jpg" alt="" /></a></span>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/279/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/279/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/279/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/279/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/279/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/279/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/279/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/279/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/279/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/279/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/279/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/279/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/279/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/279/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=279&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/03/03/what-im-listening-to-digital-planets/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>
	</item>
		<item>
		<title>Aw Yeah [Animal Beatboxing]</title>
		<link>http://siwhgk.wordpress.com/2011/02/25/aw-yeah-animal-beatboxing/</link>
		<comments>http://siwhgk.wordpress.com/2011/02/25/aw-yeah-animal-beatboxing/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 21:05:21 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Amazing]]></category>
		<category><![CDATA[Animal Beatboxing]]></category>
		<category><![CDATA[Etc]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Tropfest]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=276</guid>
		<description><![CDATA[Whoa&#8230;.awesome<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=276&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Whoa&#8230;.awesome</p>
<span style="text-align:center; display: block;"><a href="http://siwhgk.wordpress.com/2011/02/25/aw-yeah-animal-beatboxing/"><img src="http://img.youtube.com/vi/vxiSP_ch_oI/2.jpg" alt="" /></a></span>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/276/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/276/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/276/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/276/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/276/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/276/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/276/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/276/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/276/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/276/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/276/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/276/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/276/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/276/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=276&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/02/25/aw-yeah-animal-beatboxing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>
	</item>
		<item>
		<title>New Paper: &#8220;The Nuka-Cola Challenge&#8221;</title>
		<link>http://siwhgk.wordpress.com/2011/02/24/new-paper-the-nuka-cola-challenge/</link>
		<comments>http://siwhgk.wordpress.com/2011/02/24/new-paper-the-nuka-cola-challenge/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 21:16:51 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Battleground States]]></category>
		<category><![CDATA[BGSU]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Greg Urban]]></category>
		<category><![CDATA[Metaculture]]></category>
		<category><![CDATA[Nuka Cola]]></category>
		<category><![CDATA[Nuka Cola Quantum]]></category>
		<category><![CDATA[Nuka-Cola Challenge]]></category>
		<category><![CDATA[Sunset Sasparilla]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=267</guid>
		<description><![CDATA[I know blogs are supposed to be short and to the point, but as my last post alluded to, I am presenting a paper on Fallout 3 and the use of consumables in the game and Metaculture as explained by Greg Urban at BGSU&#8217;s Battleground States conference tomorrow. This is just a draft, a starting [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=267&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I know blogs are supposed to be short and to the point, but as my last post alluded to, I am presenting a paper on <em>Fallout 3 </em>and the use of consumables in the game and Metaculture as explained by <a href="http://www.sas.upenn.edu/~gurban/">Greg Urban</a> at BGSU&#8217;s Battleground States conference tomorrow. This is just a draft, a starting point, but I believe that the use of Nuka-Cola in the game redefines and moves the cultural significance inherit in the classic Coca-Cola bottle to a new end.</p>
<div id="attachment_271" class="wp-caption aligncenter" style="width: 310px"><a href="http://siwhgk.files.wordpress.com/2011/02/nuka-cola_collection.png"><img class="size-medium wp-image-271" title="Nuka-Cola_Collection" src="http://siwhgk.files.wordpress.com/2011/02/nuka-cola_collection.png?w=300&#038;h=187" alt="" width="300" height="187" /></a><p class="wp-caption-text">It&#039;s Explosive!</p></div>
<p style="text-align:center;">&nbsp;</p>
<p><span id="more-267"></span></p>
<p>The <em>Fallout </em>series of video games builds upon familiar corporate logos and cultural icons from the real world to create a familiar landscape in a post-nuclear war-torn America in a not so distant future. These made up logos, including “Cram” and “Nuka Cola,” were originally created in the first game and have since been used in various sequels and spinoffs. Adapting the ideas of metaculture used by Greg Urban, I will discuss the use of consumables in the <em>Fallout</em> series, in particular “Nuka-Cola” and the building  of a new use for well-known pop culture image from the real world, given new meaning in an apocalyptic landscape.</p>
<p>In <em>Fallout 3</em>, the player takes on the role of the “Vault Dweller,” a protagonist who has literally been living in a hole in the ground in the form of Vault 101. This Vault, one of hundreds, protected individuals from an all out nuclear war between China and the United States in the year 2077. The aftermath of this war has left the United States a barren wasteland filled with mutated wildlife and bloodthirsty survivors in a not-too-distant future setting. The player traverses the scorched landscape of the “D.C. Wasteland” in hopes of finding his father, who has ventured out into the world for unknown reasons. During the course of his adventure, the player gains experience from interactions with in game non-playable characters (NPCs), acquiring new and stronger forms of armor and weapons, and building up skill sectors ranging from lock picking to speech abilities. The player also collects consumables to help regain health while they travel throughout the charred landscape. Many of the consumables in the game mock real world items like Spam, Hostess Fruit Cakes and most notably Coca-Cola. The in game’s consumable, Nuka-Cola, is found throughout the series, where it has been presented as a fictional version of Coke that is the key to quests and the creation of future do-it-yourself survival weapons.</p>
<div id="attachment_268" class="wp-caption alignright" style="width: 250px"><a href="http://siwhgk.files.wordpress.com/2011/02/240px-nuka_cola.jpg"><img class="size-full wp-image-268" title="240px-Nuka_Cola" src="http://siwhgk.files.wordpress.com/2011/02/240px-nuka_cola.jpg?w=240&#038;h=236" alt="" width="240" height="236" /></a><p class="wp-caption-text">Nuka-Cola: Generation Atom</p></div>
<p>In relation to Urban’s ideas on Metaculture, the creation of the Nuka-Cola brand in the game series <em>Fallout</em> is a new idea of an American product that not only parodies the real world but participates in a microcyclicity – where the absence of the former product works as a motivating factor to re-create it (Urban, 230). As Urban points out, “Newness itself depends on microcyclicity, as the old durable object loses its value. That value- if culture is to move through the world- must be carried over into a new object, one  that does not look exactly like the old one,” (Urban, 231). The use of the image of Coca-Cola as “Nuka-Cola,” by both Interplay and later Bethesda in their <em>Fallout</em> games incorporates an old and relatively universal image into a new sphere. Used as a consumable, the image of the classic Coca-Cola bottle brings back an image of a world that once was, in the context of a post-nuclear landscape, where survival outweighs the consumer image of the drink. The bottle is reintroduced and recreated as an artifact- one that replenishes health for the player’s character, but also as an image of the world of the past.</p>
<p>Many of the interactions with NPC’s within the landscape of the Capital Wastes come in the form of missions and side-quests that the player can decide to complete or not. Many of these quests help to build the character’s “Karma” which, either good or bad, will affect the final outcome of the game itself. While there are many missions that are vital to finishing the overarching storyline of the game- where the “Vault Dweller” of Vault 101 finally finds his father and vanquishes the evils of The Enclave (a near fascist remnant of the militant American political Right), many of the quests are secondary and scattered throughout the virtual miles of the wasteland. In one particular apocalyptic shanty town called Girdershade, the vault dweller is introduced to Sierra Petrovita, a Nuka-Cola fanatic who has created her own museum to enshrine the remnants of Nuka-Cola merchandise that she owns. The player will be able to take a tour of her relics and she will talk about some of the history of the company and their drink Nuka-Cola. Sierra will then ask the player if he/she can run an errand for her- a new type of Nuka-Cola, Nuka-Cola Quantum, was in production before the beginning of the “Great War” of 2077. Since the bombs fell as it was being shipped to destinations throughout the D.C. area, it has become a rarity 200 years after the initial nuclear attack. The drink differs from its “normal” counterpart in that it has a mild radioactive isotope added to the mixture of the drink, which, according to in game information, made the drinker’s urine glow (The Vault).</p>
<span style="text-align:center; display: block;"><a href="http://siwhgk.wordpress.com/2011/02/24/new-paper-the-nuka-cola-challenge/"><img src="http://img.youtube.com/vi/FSaXAT0cvlA/2.jpg" alt="" /></a></span><br />
Sierra sends you on a mission to find 30 bottles of Nuka-Cola Quantum that are scattered around the wasteland. In doing so, Sierra will pay you 40 caps for each bottle and give you schematics for the creation of the Nuka Grenade: a do-it-yourself wasteland weapon that incorporates the use of the soda in a high powered explosive (“Fallout 3: The Nuka Cola Challenge”). After leaving her shack, the only other inhabitant of Girdershade, Ronald Laren, will confront you with a similar task: if you bring the 30 bottles of Quantum to him instead, he will pay you the same price for the bottles (double if spoken to correctly) to help him to try and sleep with Sierra. In helping Ronald rather than Sierra, you lose the ability to obtain the Nuka-Grenade schematic and lose Karma, but are given the chance to watch Ronald try to seduce Sierra, which is misread completely by the Nuka-Cola enthusiast (<em>Fallout 3</em>).</p>
<p style="text-align:center;">&nbsp;</p>
<p><div id="attachment_270" class="wp-caption aligncenter" style="width: 310px"><a href="http://siwhgk.files.wordpress.com/2011/02/0.jpg"><img class="size-medium wp-image-270 " title="0" src="http://siwhgk.files.wordpress.com/2011/02/0.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><p class="wp-caption-text">I&#039;ve got the last of the Quantum Sierra!</p></div>
<p>In this quest presented by Sierra, we are presented with multiple uses of soda in a future landscape. Nuka-Cola is a remnant that is being re-imagined by Sierra, given a new meaning that differs from that of the original beverage. To Sierra, the drink is more than just a beverage- it is a product of lore. Sierra is able to from her own memory recite the history of the Nuka-Cola brand, has tattered memorabilia of the brand strewn throughout her shack, and is (apparently) only concerned with the consumption of the family of carbonation drinks created before the war and widely available throughout the United States. She not only knows the traditional ways of consuming the beverage (giving the player an “ice cold” Nuka-Cola from her fridge) but also subversive and new ways of consuming it  that reorganizes its meaning in new ways. Not only does she present the chance to help her obtain the rare Quantum flavor, but will also teach you a way to survive in a wasteland ripe with Slavers, Raiders and Deathclaws (oh my!) in the form of the “Nuka-Grenade.”</p>
<div id="attachment_269" class="wp-caption alignleft" style="width: 152px"><a href="http://siwhgk.files.wordpress.com/2011/02/nuka_grenade.png"><img class="size-full wp-image-269   " title="NUKA_GRENADE" src="http://siwhgk.files.wordpress.com/2011/02/nuka_grenade.png?w=142&#038;h=179" alt="" width="142" height="179" /></a><p class="wp-caption-text">Pictured: Carbonated Death.</p></div>
<p>After the quest is over, and you have acquired any more of the “Quantums” that are hidden in the D.C. Wastes, Sierra will even help you by “cooking” another consumable- a Mississippi Quantum Pie- by combining other in-game items including Vodka and Flour (The Vault). The usages of the drink in these ways are reminiscent of subversive ways that Coca-Cola has been used. In “Contemporary Legends and Popular Culture: ‘It’s the Real Thing,’” Paul Smith presents a sequential model of events of the creation of an item in popular culture (Smith, 321). With Coca-Cola, after the creation of the actual formula we then see duplication of the product for sales and marketing to a larger audience. With the sale of the item then, we see official and unofficial uses of the product. While the drink itself has become a part of many different cooking recipes, the bottle itself, when made of glass, has been used as a base for rioters; both as a Molotov cocktail and as a glass bottle to hurl at opposing forces (often riot police or military groups) (Smith, 335). Not only is the bottle used throughout the game, but the currency in this world is based around bottle caps. The reuse and reimagining of this commodity not only for warfare, to heal characters, and to pay for rounds of ammunition and other essentials for survival gives new meaning to the iconic Coca-Cola bottle. It simultaneously pays homage and takes a jab at the soft drink as a remnant of the wasteland that can be found throughout the <em>Fallout</em> universe.</p>
<p>Urban uses the example of Mount Rushmore in South Dakota to explain the idea of newness and this microcyclicity- in becoming old; it has inspired the creation of new monuments across the U.S., including the unfinished Crazy Horse Monument (231). This new creation of mountain-based monuments carries on the culture already “locked up” in the existing monument: from the way the mountain is blasted with dynamite to the way that the area is cleared of rubble at day’s end. While the sculpture itself is drastically different from that of the presidents on the face of Rushmore, the way that it is being sculpted and created resembles that of the creators of the original inspiration for the Crazy Horse monument.</p>
<p>With this in mind, I would argue that the “creation” of the Nuka-Cola brand in the <em>Fallout</em> series carries on the memory of the Coca-Cola brand not only in image but in the fake back story of its creation presented to the player by Sierra in Girdershade.  The image that has been created for the game resembles the classic Coca-Cola bottle while the quest “The Nuka-Cola Challenge” itself is homage to the “Pepsi Challenge” advertisement campaign created by Pepsi Co (The Vault). In its creation, it has newness that the former version lacked- healing players, an explosive device and bartering item. The “Quantum” version of the beverage is also a leap back into the  known- this flavor of drink is clearly a reference to any of the variations on the original Coke recipe.  “Quantum,” with its +10 to Radiation, +20 to Action Points and the addition of one bottle cap when consumed could easily be any of the variations Coca-Cola brand: Diet, Zero or even the ill-fated New Coke.</p>
<p>While the player first encounters Nuka-Cola Quantum in <em>Fallout 3</em>, other versions of the drink have been found in earlier games. In <em>Fallout Tactics</em> the player is introduced to Cherry Nuka-Cola, Classic Nuka-Cola, Fusion Nuka-Cola and Yellow Nuka-Cola (in an apocalyptic future setting, I’m sure you can figure out what this <em>truly</em> is) (The Vault). In the most recent game- <em>Fallout: New Vegas</em>- the player is introduced to new variations of the drink, each with their own distinct effect on the player’s in-game counterpart. Nuka-Cola Quartz, for instance, gives the player Low-Light vision, +6 health points for twenty seconds and +9 to radiation when consumed (<em>Fallout: New Vegas</em>).</p>
<p>With that in mind, Urban states that while the redefining of a cultural object helps to bring  a newness to an old object, the incorporation of these items in quick succession can lose the original cultural significance.</p>
<blockquote><p>“If new things appear in too quick of a succession, if they come to form a feverish phantasmagoria, the idea of newness gives rise to the sense that, as in the case of the ephemeron, there is nothing to hold onto. A prior stable sensible object cannot be recaptured from the stream of apparently new objects that bombard the senses—even though strands of immaterial culture pass through them and become intelligible […] Even the durable cultural object immediately recedes into the past, slips away from us, because it is so rapidly replaced by new ones, which, to be sure, carry over the cultural learning embodied in the earlier object, but which also leave the sense—if not the intellect—unable to grasp the motion of culture through the continuous recreation of palpably similar objects&#8221; (Urban, 231-232).</p></blockquote>
<p>I argue, then, that while the different variations of the Nuka-Cola items in the <em>Fallout</em> series helps to further redefine the image of Coca-Cola in a fictionalized setting, the multiple variations of the drink in the two most recent games in the series- <em>Fallout 3</em> and <em>New Vegas</em>- redefine the consumable so fast that the identification of the original is lost upon those who are now, with <em>Fallout 3</em> or <em>New Vegas</em>, just learning about the game and the identification of the consumable beverage in game. In <em>New Vegas</em> in particular the usage of Nuka-Cola as a key consumable item in the game takes a backseat to the introduction of Sunset Sarsaparilla, a root-beer type consumable that also replenishes the player’s health in the same way that Nuka-Cola did in earlier episodes in the series (<em>Fallout: New Vegas</em>).</p>
<div id="attachment_272" class="wp-caption aligncenter" style="width: 310px"><a href="http://siwhgk.files.wordpress.com/2011/02/sunset_sarsaparilla_hq.jpg"><img class="size-medium wp-image-272" title="Sunset_Sarsaparilla_HQ" src="http://siwhgk.files.wordpress.com/2011/02/sunset_sarsaparilla_hq.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><p class="wp-caption-text">Its...erm...not Nuka-Cola...FUUUUUU-!</p></div>
<p>The introduction of this new consumable undermines the new creations of Nuka-Cola in <em>New Vegas</em> and also takes away from some of the cultural significance already imbedded in the other drink consumable presented in the game. While it too may be a redefinition of the Coca-Cola image it lacks the real world counterpart that gamers the world over are able to identify with. Where other consumables such as “Cram” or “Dandy Boy Apples” may lovingly riff on Hostess Snack Cakes or Spam, respectively, there is no clear real world relationship to the sarsaparilla presented in the game.  The creation of the new drink lacks any real world counter-part and goes against the presentation of the Nuka Cola brand throughout the rest of the game series. While the canon of the game explains the occurrence of the drink in the “Mojave Wastelands,” where <em>New Vegas</em> is set, it does not bring with it the cultural significance to create any new type of “newness” from an older artifact.</p>
<p>The Nuka-Cola Company’s presence in the <em>Fallout </em>series may have started as a friendly jab at consumerism by video game creators, but has evolved into a cultural item in its own right. Not only is it an in-game item but much like cosplayers playing out their favorite fictional hero, Nuka-Cola has been brought into the real world though promotional tie-ins, such as the giveaway of Nuka-Cola at 2008’s E-3 Gaming Expo in preparation of the launch of <em>Fallout 3</em> (The Vault). The image has transcended both the Coca-Cola franchise and the game world and has been reproduced by fans and promoters- again recreating the meaning behind the original text of Nuka-Cola and giving it a physical form.</p>
<div id="attachment_274" class="wp-caption alignright" style="width: 250px"><a href="http://siwhgk.files.wordpress.com/2011/02/nukacola_7.jpg"><img class="size-medium wp-image-274 " title="NukaCola_7" src="http://siwhgk.files.wordpress.com/2011/02/nukacola_7.jpg?w=240&#038;h=215" alt="" width="240" height="215" /></a><p class="wp-caption-text">Classic!</p></div>
<p>This interpretation of Nuka-Cola in culture by fans of the <em>Fallout</em> series presents a new way of looking at video game consumables and how they affect those who play video games. The items in game are not only a central part to the storyline, but are reproduced for the fan’s own use. Much like a tattoo of the Triforce from <em>Zelda</em>, tennis balls made to resemble Poke-Balls from <em>Pokemon</em> or recreations of Cloud’s Buster Sword from <em>Final Fantasy VII</em>- the Nuka-Cola brand has been re-imagined again and turned into a new cultural product with the introduction of the item into the real world. It has moved away from a punny joke on nuclear warfare and soda to a key part of a person’s experience in playing a video game.</p>
<p>I would also argue that the Nuka-Cola consumable has been decoded in new ways since its original inception in the original <em>Fallout</em> game. In looking at “Encoding and Decoding” by Stuart Hall, we can make the argument that while the game developers put the item in the game as a consumable made to resemble the Coca-Cola bottle, it has been interpreted by fans in new and innovative ways (Hall, 123-125). Even as the series grew, and the drink was presented as a PR stunt to prepare for the latest installment, the drink is shown in various mediums in fan art for the <em>Fallout</em> franchise. While it still may hold up as a joke about the post-war, nuclear winter setting of the games, it could be interpreted as a comment on consumerism and capitalist business practices.  Throughout <em>Fallout 3</em>, empty bottles of Nuka Cola can be found strewn throughout the wasteland, often under foot, by the player. While these empty bottles can be used in crafting survivalist weaponry (or even sold) the mass amount of Nuka-Cola machines and bottles in sewers, subway stations and abandoned malls represents a rampant consumerism of soft drinks that has survived 200 years after a nuclear war- where the bottles can still be found in abundance.</p>
<p>The use of Nuka-Cola in the <em>Fallout</em> franchise is a reinvention of the image of the Coca-Cola bottle that represents the remnants of a long lost society. But this interpretation of the Coke image has not only stayed within the boundaries of a consumable in the game- it has also been recreated in its own right as a pop culture text by fans of the series.  In relation to Urbans ideas on metaculture, then, I believe that the use of consumables in the <em>Fallout</em> franchise is not only done for fun by the game developers but also bounds the game to a pseudo-reality, where the United States fell not only because of nuclear war, but also because of consumerism, the remnants of which will outlive those who may have originally envisioned it.</p>
<p><span style="text-decoration:underline;"> Works Cited</span></p>
<p>Fallout 3. &#8220;Video Game.” Bethesda Studios. Last Retrieved: 23 Feb 2011</p>
<p>Fallout: New Vegas. “Video Game.” Obsidian Entertainment. Last</p>
<p>Retrieved: 23 Feb. 2011.</p>
<p>&#8220;Fallout 3: The Nuka Cola Challenge.&#8221; <em>YouTube</em>. Web. 23 Feb 2011.</p>
<p><a href="http://www.youtube.com/watch?v=FSaXAT0cvlA">http://www.youtube.com/watch?v=FSaXAT0cvlA</a></p>
<p>Hall, Stuart. &#8220;Encoding and Decoding.&#8221; <em>Popular Culture: Production and Consumption</em>.</p>
<p>Ed. C. Lee Harrington and Denise D. Bielby. Malden: Blackwell Publishing, 2006.</p>
<p>Print.</p>
<p>&#8220;Nuka-Cola.&#8221; <em>The Vault: Fallout Wiki</em>. Web. 23 Feb 2011.</p>
<p><a href="http://fallout.wikia.com/wiki/Nuka-Cola">http://fallout.wikia.com/wiki/Nuka-Cola</a></p>
<p>&#8220;Nuka-Cola Quantum.&#8221; <em>The Vault: Fallout Wiki</em>. N.p., 23 Feb. 2011. Web. 23 Feb 2011.</p>
<p><a href="http://fallout.wikia.com/wiki/Nuka-Cola_Quantum">http://fallout.wikia.com/wiki/Nuka-Cola_Quantum</a></p>
<p>Smith, Paul. &#8220;Contemporary Legends and Popular Culture: ‘It’s the Real Thing.&#8221; <em>Popular </em></p>
<p><em> Culture Theory and Methodology</em>. Ed. Harold E. Hinds, Marylin Motz, and Angela</p>
<p>M.S. Nelson. Madison: University of Wisconsin Press, 2006. Print.</p>
<p>Urban, Greg. <em>Metaculture</em>. Minneapolis: University of Minnesota Press, 2001. 228-235. Print.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/267/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=267&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/02/24/new-paper-the-nuka-cola-challenge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/02/nuka-cola_collection.png?w=300" medium="image">
			<media:title type="html">Nuka-Cola_Collection</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/02/240px-nuka_cola.jpg" medium="image">
			<media:title type="html">240px-Nuka_Cola</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/02/0.jpg?w=300" medium="image" />

		<media:content url="http://siwhgk.files.wordpress.com/2011/02/nuka_grenade.png" medium="image">
			<media:title type="html">NUKA_GRENADE</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/02/sunset_sarsaparilla_hq.jpg?w=300" medium="image">
			<media:title type="html">Sunset_Sarsaparilla_HQ</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/02/nukacola_7.jpg?w=300" medium="image">
			<media:title type="html">NukaCola_7</media:title>
		</media:content>
	</item>
		<item>
		<title>Guess what I&#8217;m writing about&#8230;</title>
		<link>http://siwhgk.wordpress.com/2011/02/23/guess-what-im-writing-about/</link>
		<comments>http://siwhgk.wordpress.com/2011/02/23/guess-what-im-writing-about/#comments</comments>
		<pubDate>Wed, 23 Feb 2011 00:04:20 +0000</pubDate>
		<dc:creator>sahern</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Battleground States]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Nuka Cola]]></category>
		<category><![CDATA[Nuka Cola Quantum]]></category>
		<category><![CDATA[Quantum]]></category>

		<guid isPermaLink="false">http://siwhgk.wordpress.com/?p=261</guid>
		<description><![CDATA[HEY LOOK AT WHAT I&#8217;M WRITING ABOUT! In relation to Urban’s ideas on Metaculture, the creation of the Nuka-Cola brand in the game series Fallout is a new idea of an American product that not only parodies the real world but participates in a microcyclicity – where the absence of the former product works as [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=261&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>HEY LOOK AT WHAT I&#8217;M WRITING ABOUT!</p>
<blockquote><p>In relation to Urban’s ideas on Metaculture, the creation of the Nuka-Cola brand in the game series Fallout is a new idea of an American product that not only parodies the real world but participates in a microcyclicity – where the absence of the former product works as a motivating factor to re-create it (Urban, 230). As Urban points out, “Newness itself depends on microcyclicity, as the old durable object loses its value. That value- if culture is to move through the world- must be carried over into a new object, one that does not look exactly like the old one,” (Urban, 231). The use of the image of Coca-Cola as “Nuka-Cola,” by both Interplay and later Bethesda in their Fallout games incorporates an old and relatively universal image into a new sphere. Used as a consumable, the image of the classic Coca-Cola bottle brings back an image of a world that once was in the context of a post-nuclear landscape, <a href="http://www.youtube.com/watch?v=7Sd2Bz7D9bE">where survival outweighs the consumer image of the drink</a>. The bottle is reintroduced and recreated as an artifact- one that replenishes HP for the player’s character, but also as an image of the world of the past.</p></blockquote>
<div id="attachment_262" class="wp-caption aligncenter" style="width: 310px"><a href="http://siwhgk.files.wordpress.com/2011/02/856926-nuka_cola_quantum_large.jpg"><img class="size-full wp-image-262" title="856926-nuka_cola_quantum_large" src="http://siwhgk.files.wordpress.com/2011/02/856926-nuka_cola_quantum_large.jpg?w=300&#038;h=342" alt="" width="300" height="342" /></a><p class="wp-caption-text">ITS EXPLOSIVE!</p></div>
<p><em><a href="http://www.battlegroundstates.org/">For Battleground States 2011</a></em></p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/siwhgk.wordpress.com/261/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/siwhgk.wordpress.com/261/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/siwhgk.wordpress.com/261/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/siwhgk.wordpress.com/261/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/siwhgk.wordpress.com/261/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/siwhgk.wordpress.com/261/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/siwhgk.wordpress.com/261/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/siwhgk.wordpress.com/261/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/siwhgk.wordpress.com/261/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/siwhgk.wordpress.com/261/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/siwhgk.wordpress.com/261/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/siwhgk.wordpress.com/261/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/siwhgk.wordpress.com/261/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/siwhgk.wordpress.com/261/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=siwhgk.wordpress.com&amp;blog=6970923&amp;post=261&amp;subd=siwhgk&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://siwhgk.wordpress.com/2011/02/23/guess-what-im-writing-about/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/ef3c1f66d8c07135f2c2a017b46b4747?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">sahern</media:title>
		</media:content>

		<media:content url="http://siwhgk.files.wordpress.com/2011/02/856926-nuka_cola_quantum_large.jpg" medium="image">
			<media:title type="html">856926-nuka_cola_quantum_large</media:title>
		</media:content>
	</item>
	</channel>
</rss>
